Every Child Has the Potential
to Create
Coding, robotics and 3D design for ages 4–18, taught the same way at six campuses in Singapore and one in Kuala Lumpur. Students from more than 20 countries.
A School Dedicated to
Multidimensional Thinking
Futurum Academy is a school dedicated to cultivating multidimensional & collaborative critical thinking among youths.
Our curriculum is anchored on computational thinking, integrating various disciplines such as coding, digital art, 3D design and printing, and engineering design to equip our students with the best knowledge, skills, and abilities to be future ready.
We believe that our cutting-edge STEAM education, combined with progressive curriculum and innovative practices, will benefit all our students.
Transforming the Future
with Technology
To nurture future-ready world changers through STEAM education.
Integrating the PBL (Problem-Based Learning) pedagogy with robotics, coding, and 3D design to develop problem-solving skills and to build a better future.
A Global Leader and Evangelist of STEAM Education
- Continuous ImprovementEvery version of the work gets a better one.
- Lifelong LearningCuriosity that keeps going after the lesson ends.
- Problem SolvingStart from the problem, reason to the answer.
- Embrace ChangeNew tools are an invitation, not a threat.
- Theory & PracticeUnderstand the idea, then build it for real.
Four Disciplines
One Curriculum Spine
Education Curriculum · The Foundation
The five-pillar curriculum framework every Futurum programme is built on.
Explore →A.I. Coding · Computational Thinking
Logic meets creativity — from block coding to applied A.I., shaping thinkers rather than typists.
Explore →Robotics · Engineering Design Process
Define, design, build, test, improve — real machines and the professional engineering cycle from age 4.
Explore →3D Design · Creativity & Innovation
Thinking in three dimensions: design thinking, CAD and fabrication that bridge art and engineering.
Explore →How we teach
Who checks it
Spiral Curriculum
Concepts return at increasing depth year after year — skills stack instead of resetting.
Bloom's Taxonomy
Every lesson climbs six cognitive levels, from remembering toward creating.
Problem-Based Learning
Students learn by solving real challenges, not copying steps — the engine behind our competition results.
Every lesson climbs six cognitive levels — from remembering facts all the way to creating original work. We teach to the top of the pyramid, because that is where real learning shows.
See the full pyramid on the Curriculum page →Real Classrooms
Real Builders



Come and See One Lesson
Experience a real class and get a personalised recommendation for your child. No pressure. No obligation.
“The teachers are professional and patient, my child is highly motivated in class, and has made significant progress.”