Our Curriculum · Ages 4–18

Thinking First
Technology Always

Tools change every few years. The way a child breaks down a hard problem does not. One curriculum, ages 4 to 18, taught the same way at every campus — and every lesson starts from a problem to solve rather than steps to copy.

01 · The Model

Five Habits of Mind,
One Project-Based Core

STEAM is not five subjects taught in rotation. It is five ways of thinking, built through three programme tracks that all run on the same engine — Problem-Based Learning. Pick any part of the system to see how it connects.

Built in
Science · Pillar 1 of 5

Think like a Scientist

Ask a question, commit to a prediction, then test it. The result decides what happens next — not the loudest guess in the room.

Built in A.I. Coding · Robotics

Technology · Pillar 2 of 5

Plan like a Designer

Choose the right tool for the job and plan the build before touching it, so the technology serves the idea instead of driving it.

Built in A.I. Coding · 3D Design

Engineering · Pillar 3 of 5

Solve like an Engineer

Break a hard problem into parts, build the smallest version that works, then improve it under real constraints — time, materials, physics.

Built in 3D Design · Robotics

Arts · Pillar 4 of 5

Imagine like an Artist

Start from what could exist rather than what already does. Form, story and the person who will use it are part of the engineering, not decoration on top of it.

Built in 3D Design

Mathematics · Pillar 5 of 5

Reason like a Mathematician

Measure, calculate and reason it through, so a student can show why a solution works — not just that it happened to work once.

Built in A.I. Coding · Robotics

A.I. Coding · Programme track

A.I. Coding

Computational thinking, written down as code: break the problem into parts, spot the pattern, strip out what doesn't matter, then write the steps that solve it.

Builds Technology · Science · Mathematics

3D Design · Programme track

3D Design

Ideas become objects a child can hold: sketch, model, print, test the fit, revise. The track where art and engineering stop being separate subjects.

Builds Arts · Technology · Engineering

Robotics · Programme track

Robotics

Engineering habits built with hands on hardware: design, build, test, fail, improve. The loop runs in every single lesson, not once a term.

Builds Engineering · Science · Mathematics

That is the model; here is the same engine laid out age by age.

02 · The Pathway

One Spiral Journey, Ages 4 to 18

Pick an age band to see what your child works on across all five STEAM strands — every stage stands on the one before it.

Stage 1 of 5Foundations · Getting familiar

SScience
Programming · Basic Building
TTechnology
Begins at ages 6–7
EEngineering
Begins at ages 6–7
AArts
Begins at ages 6–7
MMathematics
Begins at ages 6–7

Stage 1 of 5Foundations · Getting familiar

SScience
Programming · Building & Basic Crafting
TTechnology
Begins at ages 6–7
EEngineering
Begins at ages 6–7
AArts
Begins at ages 6–7
MMathematics
Begins at ages 6–7

Stage 1 of 5Foundations · Getting familiar

SScience
Classification, Pairing & Core Traits
TTechnology
Component Identification
EEngineering
Simple Mechanics
AArts
Show & Tell
MMathematics
Measurement & Comparison

Stage 2 of 5Applying · Making something with it

SScience
Building Blocks of Coding
TTechnology
Flow Chart
EEngineering
Electronics
AArts
Teamwork
MMathematics
Measurement & Shapes

Stage 2 of 5Applying · Making something with it

SScience
Research Methodologies
TTechnology
Elementary 3D Design
EEngineering
Product Structure
AArts
Evaluation & Improvement
MMathematics
Estimation & Proportionality

Stage 3 of 5Projects · Analysing and solving

SScience
Advanced Programming
TTechnology
Mechatronics
EEngineering
Engineering Notes
AArts
Public Speaking
MMathematics
Number Bases (2–16)

Stage 4 of 5Integration · Using it all together

SScience
Logical Thinking
TTechnology
Hand Tools Application
EEngineering
Metal Structure
AArts
Collaboration
MMathematics
Digital Modelling

Stage 4 of 5Integration · Using it all together

SScience
Programming
TTechnology
Electrical Tools Application
EEngineering
Engineering Design Process
AArts
Project Management
MMathematics
A.I. & Data Modelling

Stage 5 of 5Mastery · Leading and teaching others

SScience
Creative Thinking
TTechnology
Advanced 3D Design
EEngineering
Modern Manufacturing
AArts
Peer Training
MMathematics
A.I. & Advanced Data Analysis

Strands shown in grey have not begun yet at that age — before roughly six or seven, the whole lesson is hands-on building and early programming.

Open the full Learning Map →

The pathway above is one spine — these are the three doors into it.

03 · The Three Tracks

Three Ways In
One Curriculum

They look different from the outside — hardware, code, form. The spine underneath is the same, so a child can move between them without starting over.

Compare the Three Tracks

DimensionA.I. Coding3D DesignRobotics
Ages7–167–164–16
First LessonsBlock coding and playful logicSketching and first 3D modelsBig-brick machines and mechanisms
The WorkGames, apps and applied A.I. projectsObjects designed, modelled and printedMachines that move, sense and decide
Leads ToCoding challenges and olympiad-track competitionsA portfolio of finished physical workNational and international tournaments

The tracks run to 16. From there, students move into university-application technology training — portfolio and competition work that continues into hackathons and project-based learning at university.

Three doors in, one spine — what follows is the planning science that keeps every track honest.

04 · The Science · Ⅰ

We Plan Against Three Questions:
How High, How, and How Deep

How high a single lesson climbs, how that lesson is run, and how deep an idea goes over the years. The first is Bloom’s revised taxonomy — six levels of thinking, each harder than the last. A lesson that stops at recall has done a sixth of the job.

Height in one lesson · Bloom

Select a level — arrow keys climb the pyramid.

OriginationProducing something newApplicationUsing it and interrogating itFoundationsKnowing the material
Level 6 of 6 · Origination

Create

Produce new or original work

design · assemble · construct · conjecture · develop · formulate · author · investigate

In a Futurum class

Design and build an original machine for a problem no worksheet handed them.

Level 5 of 6 · Origination

Evaluate

Justify a stand or a decision

appraise · argue · defend · judge · select · support · value · critique · weigh

In a Futurum class

Defend why their gripper design beats the alternative — using their own test data, not opinion.

Level 4 of 6 · Application

Analyse

Draw connections among ideas

differentiate · organise · relate · compare · contrast · examine · question · test

In a Futurum class

Compare two failed runs and work out which single change actually made the difference.

Level 3 of 6 · Application

Apply

Use information in new situations

execute · implement · solve · use · demonstrate · interpret · operate · sketch

In a Futurum class

Reuse yesterday’s loop to get through a maze they have never seen before.

Level 2 of 6 · Foundations

Understand

Explain ideas or concepts

classify · describe · discuss · explain · identify · locate · recognise · report

In a Futurum class

Explain in their own words why the robot veers when one wheel turns slower.

Level 1 of 6 · Foundations

Remember

Recall facts and basic concepts

define · duplicate · list · memorise · repeat · state

In a Futurum class

Name each sensor on the build and say what it measures.

Bloom sets how high a lesson aims — Problem-Based Learning is how it gets there.

04 · The Science · Ⅱ

From Both Sides of the Classroom

Students learn by solving an open, real problem rather than copying steps. Seven elements make a project worth doing — and each one only exists because a coach does something specific to create it. Select either half to see the pair.

Select an element — arrow keys move around the wheel.

What the student experiences
How our coaches make it happen
Pair 1 of 7
The studentA challenging problem or question
The coachDesign & Plan

A project is only ever as good as the question behind it. The coach designs and plans that problem before the first lesson runs — open enough to need real thinking, tight enough to be finishable.

Pair 2 of 7
The studentSustained inquiry
The coachScaffold Student Learning

Inquiry that runs for weeks stalls without support. Scaffolding — giving a child just enough help to get past the wall, then taking it away again — is what keeps them digging in week three instead of quietly giving up.

Pair 3 of 7
The studentAuthenticity
The coachAlign to Learning Objectives

Real-world work still has to teach something. Before the project is written, the coach maps it back to the learning objectives for that level — so nothing academic is traded away for novelty.

Pair 4 of 7
The studentStudent voice & choice
The coachBuild the Culture

Children only make genuine choices in a room where choosing wrong is safe. The culture comes first; the voice follows.

Pair 5 of 7
The studentReflection
The coachAssess Student Learning

Reflection turns into learning at the moment someone assesses it and hands the feedback back — otherwise it is just a nice thought at the end of class.

Pair 6 of 7
The studentCritique & revision
The coachEngage & Coach

Critique only improves the work if an adult coaches the child through the revision. Feedback without coaching is just criticism.

Pair 7 of 7
The studentA public product
The coachManage Activities

Presenting work to a real audience only happens if the schedule, materials and rehearsal time were managed behind the scenes.

One lesson climbs; the curriculum returns — the same idea comes back deeper every year.

04 · The Science · Ⅲ

The Same Idea, Three Times — Deeper Each Time

Our curriculum is built on Jerome Bruner’s spiral: key concepts are planned to come back at every stage, each time with more complexity and more application. That is why a four-year-old and a fourteen-year-old can be working on the same underlying idea in the same building, and both be stretched.

Select a pass to see how far out the idea has travelled.

Example: repetition — done by hand at four, replaced by a loop at eight, designed into a system that decides for itself at thirteen. Every strand in the curriculum is planned to return this way.

Bloom’s revised taxonomy (Anderson & Krathwohl, 2001), verb sets after the Vanderbilt University Center for Teaching; spiral curriculum after Jerome S. Bruner; the seven project elements and seven teaching practices after the Gold Standard PBL model (PBLWorks).

All of the above is method. This is what the method leaves in a child’s hands.

05 · Where It Leads

A Curriculum Is Only Worth
What a Child Can Show for It

Method matters, but it is not what a selection panel asks to see, and it is not what a child carries out of here. What they carry is a body of work — built over years, judged by people outside this building, and theirs to defend.

Three stages, one growing body of work — each stage keeps everything under it.

One body of work
FAQ

Common Questions

What is the Futurum Academy curriculum built on?

One curriculum, written in-house, running from age 4 to 18. Three ideas hold it together: Problem-Based Learning, so every lesson starts from a real problem rather than a worksheet; Bloom’s taxonomy, so every lesson is planned to finish above simple recall; and Bruner’s spiral, so each key idea returns at every stage, deeper each time. All three are used to build the same five STEAM habits of mind.

What does Problem-Based Learning mean in practice?

Students learn by solving real challenges rather than copying steps: every module is built around a problem to define, design for, build, test and improve.

Which programme should my child start with?

From age 4, robotics foundations; from age 7, A.I. Coding or 3D Design depending on your child’s interests. A free trial class is the easiest way to find the right fit.

Do the different programmes connect?

Yes — coding, robotics and 3D design share the same curriculum spine, so skills stack across tracks and students can move between them as interests grow.

How do I see the curriculum in action?

Book a free trial class at any campus through the free trial page, or WhatsApp us at +65 8039 8777.

Free Trial · All Campuses

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“The teachers are professional and patient, my child is highly motivated in class, and has made significant progress.”
Justin Huang · Google review