The Curriculum

Every Step Builds
the Next

One curriculum from ages 4 to 18, drawn as a single map. Each level builds on the one before — the same spiral, taught the same way at every campus. Find your child’s age and see where the journey leads.

Futurum Academy students working at laptops in class
Explore by Age

Five Strands
One Spiral Journey

Stage 1 of 5Foundations · Getting familiar

SScience
Programming · Basic Building
TTechnology
Begins at ages 6–7
EEngineering
Begins at ages 6–7
AArts
Begins at ages 6–7
MMathematics
Begins at ages 6–7

Stage 1 of 5Foundations · Getting familiar

SScience
Programming · Building & Basic Crafting
TTechnology
Begins at ages 6–7
EEngineering
Begins at ages 6–7
AArts
Begins at ages 6–7
MMathematics
Begins at ages 6–7

Stage 1 of 5Foundations · Getting familiar

SScience
Classification, Pairing & Core Traits
TTechnology
Component Identification
EEngineering
Simple Mechanics
AArts
Show & Tell
MMathematics
Measurement & Comparison

Stage 2 of 5Applying · Making something with it

SScience
Building Blocks of Coding
TTechnology
Flow Chart
EEngineering
Electronics
AArts
Teamwork
MMathematics
Measurement & Shapes

Stage 2 of 5Applying · Making something with it

SScience
Research Methodologies
TTechnology
Elementary 3D Design
EEngineering
Product Structure
AArts
Evaluation & Improvement
MMathematics
Estimation & Proportionality

Stage 3 of 5Projects · Analysing and solving

SScience
Advanced Programming
TTechnology
Mechatronics
EEngineering
Engineering Notes
AArts
Public Speaking
MMathematics
Number Bases (2–16)

Stage 4 of 5Integration · Using it all together

SScience
Logical Thinking
TTechnology
Hand Tools Application
EEngineering
Metal Structure
AArts
Collaboration
MMathematics
Digital Modelling

Stage 4 of 5Integration · Using it all together

SScience
Programming
TTechnology
Electrical Tools Application
EEngineering
Engineering Design Process
AArts
Project Management
MMathematics
A.I. & Data Modelling

Stage 5 of 5Mastery · Leading and teaching others

SScience
Creative Thinking
TTechnology
Advanced 3D Design
EEngineering
Modern Manufacturing
AArts
Peer Training
MMathematics
A.I. & Advanced Data Analysis
SScience
Programming · Basic Building
Programming · Building & Basic Crafting
Classification, Pairing & Core Traits
Building Blocks of Coding
Research Methodologies
Advanced Programming
Logical Thinking
Programming
Creative Thinking
TTechnology
Begins at 6–7
Begins at 6–7
Component Identification
Flow Chart
Elementary 3D Design
Mechatronics
Hand Tools Application
Electrical Tools Application
Advanced 3D Design
EEngineering
Begins at 6–7
Begins at 6–7
Simple Mechanics
Electronics
Product Structure
Engineering Notes
Metal Structure
Engineering Design Process
Modern Manufacturing
AArts
Begins at 6–7
Begins at 6–7
Show & Tell
Teamwork
Evaluation & Improvement
Public Speaking
Collaboration
Project Management
Peer Training
MMathematics
Begins at 6–7
Begins at 6–7
Measurement & Comparison
Measurement & Shapes
Estimation & Proportionality
Number Bases (2–16)
Digital Modelling
A.I. & Data Modelling
A.I. & Advanced Data Analysis

Strands shown in grey have not begun yet at that age — before roughly six or seven, the whole lesson is hands-on building and early programming.

Where the Map Leads

Pick the Track
Start the Journey

Free Trial · Ages 4–18

Start at the Right Step

Tell us your child’s age and we’ll place them at the right point on this map — then come and watch a real lesson, free.